ECSS Kickball Rules

I. Field / Equipment / General.

A) Field:

  1. All games shall be played on softball sized diamonds or open fields. Fields with or without fences are acceptable.
  2.  Bases will be approximately 60 feet apart.

B) Equipment:

  1. All games shall be played with a 10 inch red rubber kickball.
  2. Metal spikes are not allowed! (PERIOD)
  3. Any other types of cleats are allowed (i.e. softball, soccer).

C) General:

Officiating

  1. Teams must furnish at least 2 'coherent and sober' umpires per game, as assigned on the current season schedule.
  2. Consistent failure to not provide proper umpires will jeopardize future league participation.
  3. Teams failing to supply proper umpires will forfeit their next game on the schedule. This does not include tournament play.
  4. The umpire's word is final and not to be disputed unless a blatant contradiction to the official rules has been committed.
  5. The Field Rep has the right to overturn an umpire's call if it is not within the parameters of the official ECSS rules. This only is if the umpire and field ref(s) can not come to a agreement on the call on the field. If the ref(s) come to a agreement on a call, weather you feel it is right or wrong, the game will play with the call. See above rule #4.
  6. Umpires and/or Field Reps may eject players for unsportsmanlike behavior.
  7. Any occurrences which are not covered in the rules shall be settled by the Field Rep and noted for later rule updates.
  8. This includes but is not limited to un-sportsman like conduct, fighting, delay of game and excessive verbal abuse . Ejected participants must leave the field area and may not return to the game.
  9. Players should remember we are all out here for fun.

II. Number of participants

  1. Rosters may hold a maximum of 20 people.
  2. A maximum of 11 players can be on the field for the fielding team.
  3. Teams must have at least 4 players of each gender, or a forfeit will be declared, and must also have the required minimum 8 players.
  4. All players on your roster, that are present, must kick in the line-up.
  5. There is no boy/girl kicking order rule. Players can kick in any order, provided the order is consistent throughout the game.
  6. Teams must have a minimum of 4 players of each sex. If a team does not have four females/males for a particular game, a "ghost" player shall be written into the kicking order and represents an automatic out for each female/male under the minimum. OR Teams can ask another team that is not playing if they can fill in for the game to avoid forfeit. This is allowed as long as the opposing team is not opposed!
  7. A team having 11 players, that is missing a required male/female player, must play short defensively, the number of missing player(s). This only applies for teams with 8 players or more. Teams with fewer than 7 players shall have a 10 minute grace period before a forfeit is declared.
  8. Substitutions may be used only in between innings.

III. Regulation games

  1. A regulation game shall consist of 6 innings or a time limit of 60 minutes. If a game starts late, it shall be played until 5 minutes before the next games starting time.
  2. The umpire or Field Rep may call a game due to time; an inning may not reasonably be completed before the 60 minute time limit. As such, an inning cannot begin 50 minutes after the hour unless the score is tied or if it is the last scheduled game.
  3. A game is considered official once 4 full innings have been completed.
  4. Regular season games may end in ties. If time permits, Field Reps may grant additional innings if both captains agree to play them. During the playoffs, the winner shall be determined by whoever wins the next full inning (both teams get at-kicks).
  5. In playoff and tournament situations, each team shall play short one fielder for each inning beyond 7, in boy, girl order. For example, a team in the 10th inning must take two male and one female off the field. This is for defense only; players can still kick in their respective slot in the line-up.
  6. Called games shall be played at a future date agreeable to both team captains at a site to be agreed upon. Any games not replayed shall be counted as a tie in the standings.
  7. Home and Away team is determined by Rock, Paper, Scissors or girl vs girl shotgun for every game.
  8. The winner will select either Home or Away.

IV. Pitching / Strikes vs. Balls / Fielding / Outs / Foul Balls / Overthrows

A) Pitching:

  1. A legal pitch must be no higher than knee level of the kicker (see "ball" description below also).
  2. Pitcher must pitch behind the 'pitch line' which runs diagonal from 1st base to 3rd base.
  3. Once the ball is pitched no player may advance pass the 'pitch line' until the ball has been kicked.
  4. Lateral movement by the pitcher is tolerated, as long as there is no encroachment.
  5. Whether a pitch is a ball or strike, based on bounciness, should be based on the height of the last bounce before it crosses home plate.
  6. Ball must bounce at least twice, before crossing or hitting home plate.

B) Strikes:

  1. A "strike" consists of a ball that is rolled over any part of home plate and below knee level.
  2. Making an attempt to kick the ball and then missing the ball, constitutes a "strike", regardless if any contact was made to ball.
  3. 3 strikes of any kind will result in an out.

C) Balls:

  1. A "ball" shall be called on anything that does not pass over home plate.
  2. Ball must bounce at least twice, before crossing or hitting home plate.
  3. A pitch must be no higher than knee level of the kicker or the result shall be a called "ball".
  4. 4 'balls' shall result in a walk.

D) Fielding:

  1. Players may play any formation they like as long as nobody crosses the 'pitch line' before the ball is kicked.
  2. CATCHERS- You MUST stay within the coned kicker box area before all balls are kicked. You may NOT be out side the designated cone area when the ball is kicked. If deemed that you were outside the cones when ball is kicked, the kicker will automatically be allowed 1st base and any other base runners will advance to the next base. The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate. - The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion. - The kicker may not trigger a position violation through maneuvers judged by the Ref to be deliberately tricky or unsportsmanlike.

E) Outs:

  1. The kicking team gets 3 outs per inning. An out results due to the following
    • 3 strikes
    • A ball caught on the fly
    • Base runner is forced out
    • Base runner is hit with ball while not on base.
    • 4 foul balls
  2. As even the most innocent looking pop ups are potential hits in kickball, there is NO infield fly rule. Only in force out situations will runs not count in third out situations (see next bullet).
  3. A force out constitutes a defensive player touching the base where forced player is running to, either with ball in hand or by throwing to a fellow teammate that is covering the base. Tagging or throwing at the player does not constitute a force play.

F) Foul balls:

  1. 4 foul balls will be called a out.
  2. A foul ball that is caught counts as an out. Runners may advance as long as they tag up.
  3. If a ball is touched in fair territory it is fair, regardless of other factors, i.e. foot placement of the fielder.
  4. Fair vs. foul: it is where the ball was determined to be at, by the umpire, in regards to the plain of the foul line, not where the defensive players positioning is (i.e. foot placement).

G) Overthrows:

1. OVERTHROWS ARE LIVE BALLS AT ALL TIMES

Kicking and Running

A) Kicking:

  1. The kicker must kick the ball behind home plate. Meaning, the kickers planted foot must be behind the front edge of home plate prior to kicking it. See Advantage Rule below.
  2. Bunting is allowed, by male and female players.
  3. Each team may have base coaches at first and third bases.
B) Running:
  1. There will be a 'safety' bag next to 1st base which every base runner must use to avoid collisions at 1st base.
  2. Runners must stay in the base path at refs discretion or they will automatically be called out.
  3. Infield base runners cannot advance until the ball is kicked.
  4. Defensive fielders impeding with the offensive runners' path to the base, shall result in the runner being awarded the base they are attempting to run to.
  5. Leading off and stealing are not allowed. Leading off/leaving early will result in a do-over.
  6. Sliding is legal. But, please do so with caution, keeping fielders and your safety in mind.
  7. Runners can tag-up, at their own risk, once defensive player has control of the ball.
  8. After a ball is caught, the runner must tag up before advancing to the next base. Failure to tag up before advancing results in an out if the runner is tagged or the ball is thrown to the previous base prior to runner getting back.
  9. If any offensive runner passes a teammate that is running the bases ahead of them, the "passing" offensive player, will be called out.
  10. Balls throw at the base runner must be below the head. Any head shot incurred while the runner is in an upright running position results in advancement to the base they were running to.
  11. Any intentional hitting of the ball with the head by a runner will result in an out.
  12. If runner slides, jumps or ducts to avoid a ball, this does not count as a head shot and runner will be "safe" or "out" depending on umpires call of the play.
  13. If a ball, that is kicked by the person up to kick, hits the them or any base runner that is not on a base and is in fair territory, the kicker or said base runner is out.
  14. If the kicker or base runner is in foul territory, when struck by the ball, it is a foul ball.
  15. Intentionally kicking the ball out of play while running, by the kicker or base runner (offensive team), results in a dead ball. Said kicker or runner shall be called out.
  16. Pinch runners are allowed for injured players only, but the kicker must make it to 1st base before said pinch runner can run for them. The runner will be the player that made the last out, of the same sex, on the offensive team.
  17. Injured kickers that cannot kick in their respective place in the line-up are not allowed a pinch kicker and are not allowed back into the game once they miss their turn due to an injury. Meaning they cannot play in any defensive position on the field.

VI. Mercy Rule

  1. Teams may opt to 'submit' if down 12 runs or more after 4 innings of play.

VII. Standings / Scoring

  1. A win shall count as two points, a tie as one and losses as zero.
  2. Forfeit: teams forfeiting games will receive a loss in the standings and receive 0 Runs For and 6 Runs Against in the respective standings columns.
  3. Team receiving forfeit will get 6 Runs For and 0 Runs Against in the standings. This equals one run per inning that would have been played.
  4. Seeding for any tournament is based on overall record first.
  5. Standings tie breakers are as follows:
    • Head to head
    • Runs against (Runs against per inning average, if teams have same number of losses, but different number of wins)
    • Runs For Team Home Runs
    • Coin toss


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