ECSS Dodgeball League Rules
I. Number of Players
A team consists of a minimum of 6 and maximum of 10 players. 6
players play on a court at a time; at least 2 of them must be women (4 men/2
women). A team may start game with 4 players; 2 men, 2 women.
II. Game
Each team will play 1 match each night in a best of 9
setting. The team who wins 5 rounds first will win the match. Each round
will have a 5-minute time limit. If time expires and each team still has
players left, a 1-minute sudden death round with players on court when time
expired only. No re-entry in sudden death overtime round. If still tied after 1-minute
round, winner will be determined by reaming players still in play.
III. Rules
A) Hit by a LIVE Ball
1.
When a LIVE ball hits a player of the opposing team below the
neck, the hit player is out. The ball is still live and can get multiple people
out by bouncing off one player and hitting another. Multiple players are out as
long as the ball does not hit the ground, the wall, the ceiling, or leaves the
court boundaries.
B) Catching a LIVE Ball
1.
When a player on the opposing
team catches a LIVE ball, the player who threw it is out.
2. When a player on the
opposing team successfully deflects a LIVE ball with a DEAD ball in his/her possession
and the deflected ball is caught by a teammate before it becomes DEAD (hits the
ground, the wall, the ceiling, or leaves the court boundaries), it is
considered a catch and the player who threw the ball is out.
C) Deflections
1. Players may use DEAD balls
to deflect LIVE balls.
2. If a LIVE thrown ball hits a
DEAD ball that is being held by a player, no one is out.
3. When a player on an
opposing team attempts to deflect a LIVE ball with another ball in his/her
possession and loses control of the original ball when the LIVE ball hits it,
the player who lost control of the ball used for deflection is out. Note:
Players holding onto a DEAD ball for deflection purposes may choose to drop the
ball so as to catch the oncoming ball from the opposing team, but this must be
a clear drop. In these cases, the catching player is safe and the player who
threw the caught ball is out.
4. When a player on an
opposing team successfully deflects a LIVE ball with another ball in his/her
possession and the deflected ball hits a teammate before it becomes DEAD, the
teammate who was hit by the deflected ball is out.
5. If a DEAD ball is used
or a deflection off of a teammate pops up in the air and a teammate attempts to
SAVE the player that was hit with the ball, if the ball is caught the THROWER
is out. 6. If the ball is dropped by the SAVER then BOTH the SAVER and the
first player hit with the ball are out.
D) Head Shots
1. Any players that throw a
head shot, intentional or otherwise, will be considered "out" and the
person who was hit will stay in the game.
2. If you block a head shot with
your hands, you will not be out - but this must be a clearly distinguishable
defensive move. We are always on the side of safety, so we'll lean towards
calling head shots even in close calls.
E) Out of Bounds
1. During play, all
players must remain in bounds. This is defined as having two feet within the
sidelines and one foot behind the center line. Dodging a ball by stepping out of
bounds is not allowed, and the player will be ruled out. Note: Players may
leave the boundaries to retrieve stray balls but if you're hit with a LIVE
ball, you're out.
2. A ball thrown from
outside the boundary line is considered a DEAD ball. Note: If a DEAD ball
thrown from out of bounds is caught, the person who threw the ball is out.
3. No player may go onto the
opposing team's side of the gym to get a ball that has been thrown.
4. If a player places one
foot across the center line with a ball in hand, he/she will be ruled out.
5. Stay on your side of the
court during game play!
F) Re-Entry
1. Players may only
re-enter the round if a teammate catches the opposing teams ball in the air,
which opposing player would then be out.
2. Players may only
re-enter in the order they were knocked out. Meaning, you may not jump out of
order to get a player of choice in. First time infraction = warning. Any time
after that = automatic disqualification from the round.
IV. Milking The Clock
1.
A team may not "milk
the clock" at any time. Milking the clock means holding onto a ball for
longer than 10 seconds. Reasons for milking the clock: time running out and
your team is ahead with more players, so to avoid a loss you hold onto the ball
and win by the time limit reached. First time infraction = warning. Any time
after that = automatic disqualification from that round. The ball must always
be in action to keep the game play in motion.
V. Start of Game
1.
Before the game, six (6)
balls are placed along the center line. Six players (4 men/2 women) line up
with their feet touching the back line. The referee signals and drops their arm
to start the game; permitting players the opportunity to approach the center
line to retrieve balls.
2.
A false start occurs when
a player leaves the back line prior to the referee's whistle. If a player
commits a false start, his/her team forfeits one ball to their opponent and the
opening rush is replayed with the remaining balls. The referee holds the
forfeited ball until the opening rush replay ends and distributes the ball to
the opposing team to be cleared.
3.
All balls obtained by
players during the opening rush must be "cleared" before they can be
legally thrown. To clear balls, players must either throw the ball past the
back line to a waiting teammate or carry the ball past the back line. All cleared
balls are LIVE and free to be thrown at opponents.
4.
If a player throws a
non-cleared ball, the ball is considered DEAD and is forfeited to the opposing
team. DEAD balls that hit players do not result in outs, and any player hit by
a DEAD or non-cleared ball will remain in the game.
5.
If a player leaves his/her
feet (slides) or places two feet across the center line during the opening rush,
he/she will be ruled out.
6.
Teams not playing will
referee other games. Your team will have a designated game to referee. There
will be two referees for every game. If your team does not provide referees for
your designated time, your team will forfeit your game.
VI. Forfeits
1. Teams should report to the
courts at least 15 minutes before their scheduled starting time of the game.
2. A team will be forced to
forfeit their game if any of the following occur:
3. No one from the team is present
at game time.
4. The minimum number of
players are not present (4).